Game 13 | Silver | 4 | Box | Arachnophobe | 0 | Box | Kasetransport | 5 | Box | One Day | 4 | Box* | Pawn Stars | 1 | | Minneapolis | 3 | | Sea Isle City | 1 | | Gashouse | 3 | |
Memphis | 3 | Box | New York | 3 | Box | Frostbite Falls | 1 | Box | Parkville | 6 | Box | Carmel | 2 | | America's | 2 | | Kingston | 5 | | Alternate | 5 | |
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Game 14 | Silver | 4 | Box* | Arachnophobe | 0 | Box | Kasetransport | 3 | Box | One Day | 5 | Box | Pawn Stars | 3 | | Minneapolis | 4 | | Sea Isle City | 4 | | Gashouse | 6 | |
Memphis | 4 | Box | New York | 6 | Box | Frostbite Falls | 5 | Box | Parkville | 6 | Box* | Carmel | 3 | | America's | 3 | | Kingston | 4 | | Alternate | 5 | |
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Game 15 | Silver | 7 | Box | Arachnophobe | 2 | Box | Kasetransport | 6 | Box | One Day | 5 | Box | Pawn Stars | 2 | | Minneapolis | 4 | | Sea Isle City | 5 | | Gashouse | 4 | |
Memphis | 2 | Box | New York | 4 | Box | Frostbite Falls | 1 | Box | Parkville | 4 | Box | Carmel | 3 | | America's | 2 | | Kingston | 5 | | Alternate | 6 | |
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Game 16 | Arachnophobe | | | Silver | | | One Day | | | Kasetransport | | | Pawn Stars | | | Minneapolis | | | Sea Isle City | | | Gashouse | | |
New York | | | Memphis | | | Parkville | | | Frostbite Falls | | | Carmel | | | America's | | | Kingston | | | Alternate | | |
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Game 17 | Arachnophobe | | | Silver | | | One Day | | | Kasetransport | | | Pawn Stars | | | Minneapolis | | | Sea Isle City | | | Gashouse | | |
New York | | | Memphis | | | Parkville | | | Frostbite Falls | | | Carmel | | | America's | | | Kingston | | | Alternate | | |
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Game 18 | Arachnophobe | | | Silver | | | One Day | | | Kasetransport | | | Pawn Stars | | | Minneapolis | | | Sea Isle City | | | Gashouse | | |
New York | | | Memphis | | | Parkville | | | Frostbite Falls | | | Carmel | | | America's | | | Kingston | | | Alternate | | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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