Game 139 | SpringBuc | 6 | Box | Langley | 2 | Box | Coruscant | 4 | Box | Los Angeles | 7 | Box | Vandalay | 3 | | Florida | 5 | | Christy | 2 | | Dagobah | 4 | |
Mobile | 4 | Box* | NYC2ATL | 3 | Box | Northeast Ohio | 7 | Box | Detroit | 7 | Box | Crete | 3 | | Bring Mir die Horner | 6 | | Angel | 3 | | St. Paul | 3 | |
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Game 140 | SpringBuc | 5 | Box | Langley | 3 | Box | Coruscant | 4 | Box* | Los Angeles | 1 | Box* | Vandalay | 7 | | Florida | 2 | | Christy | 3 | | Dagobah | 0 | |
Mobile | 4 | Box | NYC2ATL | 3 | Box | Northeast Ohio | 2 | Box* | Detroit | 2 | Box | Crete | 6 | | Bring Mir die Horner | 2 | | Angel | 3 | | St. Paul | 5 | |
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Game 141 | SpringBuc | 3 | Box | Langley | 2 | Box | Coruscant | 6 | Box | Los Angeles | 7 | Box | Vandalay | 7 | | Florida | 8 | | Christy | 1 | | Dagobah | 5 | |
Mobile | 3 | Box* | NYC2ATL | 6 | Box | Northeast Ohio | 2 | Box | Detroit | 3 | Box | Crete | 4 | | Bring Mir die Horner | 3 | | Angel | 4 | | St. Paul | 4 | |
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Game 142 | Langley | 5 | Box | Vandalay | 6 | Box | Los Angeles | 1 | Box | Christy | 2 | Box | SpringBuc | 4 | | Florida | 5 | | Coruscant | 2 | | Dagobah | 3 | |
NYC2ATL | 3 | Box | Crete | 6 | Box | Detroit | 2 | Box | Angel | 10 | Box | Mobile | 2 | | Bring Mir die Horner | 5 | | Northeast Ohio | 6 | | St. Paul | 4 | |
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Game 143 | Langley | 3 | Box | Vandalay | 2 | Box | Los Angeles | 4 | Box | Christy | 3 | Box | SpringBuc | 7 | | Florida | 7 | | Coruscant | 2 | | Dagobah | 4 | |
NYC2ATL | 4 | Box | Crete | 3 | Box | Detroit | 5 | Box | Angel | 3 | Box | Mobile | 3 | | Bring Mir die Horner | 8 | | Northeast Ohio | 4 | | St. Paul | 5 | |
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Game 144 | Langley | 6 | Box | Vandalay | 5 | Box | Los Angeles | 2 | Box | Christy | 3 | Box | SpringBuc | 8 | | Florida | 2 | | Coruscant | 8 | | Dagobah | 5 | |
NYC2ATL | 3 | Box | Crete | 8 | Box | Detroit | 4 | Box | Angel | 3 | Box* | Mobile | 1 | | Bring Mir die Horner | 4 | | Northeast Ohio | 7 | | St. Paul | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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