Game 49 | Matterhorn | | | Winged | | | Bat | | | Brinkley | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Kersh & Trouty | | | Boys | | | Wayne | | | Pass Me | | | Gotham City | | | Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | |
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Game 50 | Matterhorn | | | Winged | | | Bat | | | Brinkley | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Kersh & Trouty | | | Boys | | | Wayne | | | Pass Me | | | Gotham City | | | Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | |
|
Game 51 | Matterhorn | | | Winged | | | Bat | | | Brinkley | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Kersh & Trouty | | | Boys | | | Wayne | | | Pass Me | | | Gotham City | | | Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | |
|
Game 52 | Kersh & Trouty | | | Wayne | | | Pass Me | | | Gotham City | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | | Boys | | | Winged | | | Matterhorn | | | Bat | | | Brinkley | | |
|
Game 53 | Kersh & Trouty | | | Wayne | | | Pass Me | | | Gotham City | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | | Boys | | | Winged | | | Matterhorn | | | Bat | | | Brinkley | | |
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Game 54 | Kersh & Trouty | | | Wayne | | | Pass Me | | | Gotham City | | | Infinity Island | | | Waterbury | | | Purple | | | Atmospheric | | |
Holy Batmobile | | | Biff, Bam, | | | Don't Play Poker | | | Boys | | | Winged | | | Matterhorn | | | Bat | | | Brinkley | | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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