Game 13 | Ghosts | 6 | Box | Belgium | 5 | Box | Hampton | 4 | Box | Edgewater | 1 | Box | Herrickville | 2 | | Willie's | 1 | | Outer Banks | 3 | | Silicon Valley | 6 | |
Centre County | 4 | Box | Alcatraz | 4 | Box | Haight-Ashbury | 1 | Box | Gilroy Garlic | 2 | Box | Put Your Hand Inside | 2 | | McCovey Cove | 3 | | California | 6 | | Voodoo | 3 | |
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Game 14 | Ghosts | 5 | Box | Belgium | 5 | Box | Hampton | 2 | Box | Edgewater | 5 | Box* | Herrickville | 6 | | Willie's | 2 | | Outer Banks | 7 | | Silicon Valley | 4 | |
Centre County | 3 | Box | Alcatraz | 3 | Box | Haight-Ashbury | 1 | Box | Gilroy Garlic | 3 | Box* | Put Your Hand Inside | 4 | | McCovey Cove | 2 | | California | 5 | | Voodoo | 2 | |
|
Game 15 | Ghosts | 2 | Box | Belgium | 3 | Box | Hampton | 8 | Box | Edgewater | 3 | Box* | Herrickville | 5 | | Willie's | 5 | | Outer Banks | 4 | | Silicon Valley | 2 | |
Centre County | 3 | Box | Alcatraz | 3 | Box | Haight-Ashbury | 4 | Box | Gilroy Garlic | 3 | Box | Put Your Hand Inside | 6 | | McCovey Cove | 4 | | California | 5 | | Voodoo | 2 | |
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Game 16 | Belgium | | | Ghosts | | | Edgewater | | | Hampton | | | Herrickville | | | Willie's | | | Outer Banks | | | Silicon Valley | | |
Alcatraz | | | Centre County | | | Gilroy Garlic | | | Haight-Ashbury | | | Put Your Hand Inside | | | McCovey Cove | | | California | | | Voodoo | | |
|
Game 17 | Belgium | | | Ghosts | | | Edgewater | | | Hampton | | | Herrickville | | | Willie's | | | Outer Banks | | | Silicon Valley | | |
Alcatraz | | | Centre County | | | Gilroy Garlic | | | Haight-Ashbury | | | Put Your Hand Inside | | | McCovey Cove | | | California | | | Voodoo | | |
|
Game 18 | Belgium | | | Ghosts | | | Edgewater | | | Hampton | | | Herrickville | | | Willie's | | | Outer Banks | | | Silicon Valley | | |
Alcatraz | | | Centre County | | | Gilroy Garlic | | | Haight-Ashbury | | | Put Your Hand Inside | | | McCovey Cove | | | California | | | Voodoo | | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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